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AR Portal

What if you could travel to a currently happening event via a portal in your living room? AR Portal was a base project for multiple clients and at its core was a portal mesh that displays a live 360 video inside. I developed an idea for the portal design as part of the prototype using 3DSMax and Unity. The portal has 3 components, the client's portal design, several masking planes which culls the geometry rendering and the 360 video sphere. The masking planes get resized depening on the AR Camera's distance from the actual portal gate, thus giving a more realistic feel for the portal. Below is a video showcasing the portal for IndyCar. The highlight of this design is that a user can look behind the portal from the outside and see no signs of anything inside it; the video is only visible from the gateway. Similarly once inside the portal the real world video feed is only visible through the gateway, and wont be visible from the sides of the portal, thus making it a more immersive experience.




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